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Warhammer 40k Boltgun, a game with Problems but still Punches Hard

Warriors who probably read from books called the Encyclapedia Badassera and the Scary Badguy Collectica, Warhammer 40k Boltgun tries to bring gamers back to the pixelated days of Doom, and Quake. Does it do it? Well sort of.

In Boltgun your mission revolves around investigating the potential use of a potent artifact by your adversaries. Commanded by a cryptic leader, you are dispatched to the planet surface to eliminate foes, operating on the premise that if they're moving, they must be hostile.

Boltgun catapults you into the remote corners of a bleak and dystopian future powering through the universe as a space marine. The thrusters of your cathedral space churches fueled by the fervor belief of the faithful coming to full stop when a new mystery is presented to your crew, and you set out to investigate.

Space marine wastes no time sending you across snowy enemy filled mountainsides, into intricate mazes of spacecraft corridors and descending into catacombs infested with cultists. Normally Warhammer somehow always feel old and new. Here, Boltguns graphics and gameplay decisions feels like an almost perfect idea.

Boltgun gives you the weapons and the ammo and then sends almost unlimited enemies at you.

Surprisingly, combat involves navigating through a blend of adversaries drawn from lore - from chaos marines and creatures to cultists and more. Each enemy contributes a piece to the larger puzzle of group-based combat that defines the title's fights. As a space marine, a veritable walking tank armed with weapons of such caliber that they could aptly be named 'All of Them', it's not a single shot that poses a threat. Instead, the overlapping danger arises from the cumulative effect of multiple enemies.

Take, for example, a battle where a large number of enemies strategically attack you from various directions. Some might be airborne, others might leap just high enough for your shots to miss, while some could act as shields, absorbing hits to protect their allies. Yet others could be floating around, launching spectral fireballs that vaguely seek you out across the battlefield.

It's this intricate interplay of enemy types, coupled with your own weaponry, ranging from close-quarters to long-range splash damage guns, that keeps you perpetually in motion. The battle is as much about strategy and anticipation as it is about firepower and brute force.

The rest can be seen at my review

including some of the problems the game ran into.

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